Apparently I missed a class (the only class I fucking missed because of a beauty mark extraction) which was really important. Luckily we'll see the themes once we start coding again in about two weeks.
Anyways, this is what I delivered for the final work in that subject.
Tips:
* Stand over the sprites and press the "E" button.
* Collect every note and suitcase in the level.
* Be careful where you are standing when the enemies are close. These are kinda messed up (i.e: They can see you in the main hallways and in the left one, not in the right one or in the cubicles otherwise this would be impossible).
* Try not to touch the walls too much, I did my best with the collisions and not even the teacher could help me with that (there's a way but is WAY too complex).
* The enemy on the top can see trough the glass (I made that on purpose, I know how to prevent it from happening and I don't want to).
* Once you picked up everything get to the beginning (The green marker).
Once again, this is a prototype. This doesn't even have half things I want to add it (I have plenty of ideas but if you want to throw anything I might add it). Please let me know any bug you find (except for the collisions, not much I can do about it, AS3 sucks at making this kind of collisions).
Anyways, this is what I delivered for the final work in that subject.
Tips:
* Stand over the sprites and press the "E" button.
* Collect every note and suitcase in the level.
* Be careful where you are standing when the enemies are close. These are kinda messed up (i.e: They can see you in the main hallways and in the left one, not in the right one or in the cubicles otherwise this would be impossible).
* Try not to touch the walls too much, I did my best with the collisions and not even the teacher could help me with that (there's a way but is WAY too complex).
* The enemy on the top can see trough the glass (I made that on purpose, I know how to prevent it from happening and I don't want to).
* Once you picked up everything get to the beginning (The green marker).
Once again, this is a prototype. This doesn't even have half things I want to add it (I have plenty of ideas but if you want to throw anything I might add it). Please let me know any bug you find (except for the collisions, not much I can do about it, AS3 sucks at making this kind of collisions).